MisterNurgl | Дата: Четверг, 21.02.2013, 03:16 | Сообщение # 1 |
Великий нагибатор
Группа: Космодесант
Сообщений: 6217
Статус: Offline
|
via Faeit 212:
The bloodthirsters : 280pts WS BS S T W I A LD SV 10 4 9 7 5 5 5 10 5+ Daemonic gifts: blood axe, armour of terror, whip of destruction special rules: daemon, daemonic flight, furious charge, rage,blood without end blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+ armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3 whip of destruction - 12'' shooting attack - strength 8 AP 4 rending daemon - see page 36 daemonic flight- see chaos special rules furious charge & rage - rule book (P41&37)
blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes. These extra strikes do not produce any further strikes.
Great unclean one : 260pts WS BS S T W I A LD SV 5 4 6 8 6 1 4 10 6+ Daemonic gifts: plague sword of death, bloated body, aura of decay special rules: daemon, slow and purposeful,my master gifts all,shrouded plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below. aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and close combat)
daemon - page 36 slow and purposeful - page 42 shrouded- page 41
my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls.
troop units : bloodletters: 14pts each WS BS S T W I A LD SV 5 0 5 4 1 4 2 10 6+ daemonic gifts: blood swords (strength: user AP: 4) special rules: daemon, furious charge,rage unit type: infantry Number/squad: 5-20
Daemonettes of slannesh: 12pts each WS BS S T W I A LD SV 4 0 4 3 1 6 2 10 6+ Daemonic gifts: rending claws special rules: fleet, make them suffer (+1 added to strength - already included) Unit type: infantry Number/squad: 5-15
Wargear: tzeench gift of betrayal -50pts (one use) pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations.
nurgle's blessing (30pts) pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll.
sword of a thousand souls: 45pts the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge.
dance of death: 40pts pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game.
|
|
| |