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Форум » Games Workshop » Слухи и Легенды » True Dark Angels rumors - part 2 (Warhammer 40 000)
True Dark Angels rumors - part 2
MisterNurglДата: Суббота, 12.01.2013, 03:40 | Сообщение # 1
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chapter standard is all units within 12 get to reroll all morale and pinning checks and +1a to his unit
then the lesser ones have those rules split up.
ravenwing lets them autopass hit and run and roll an extra d6 for distance.
Company standard is 12" rerollorale & pinning.
Deathwing one is 6" +1a to all inner circle.

Then theres the daddy standards. one per army.
All have the 12" morale pinning rule then either;
All units in 12 get counter attack or
all in 12 get fnp or
all boltguns in 6 get salvo 2/4

Edit salvo effect is only within 6"

The Salvo Standard only affects boltguns? Or storm bolters as well?

just boltguns and yeah no other specials im afraid

"All friendly Codex: Dark Angels units within 6" treat their boltguns as Salvo 2/4 weapons"

Thats amazing. Ravenwing bikes... Tactical squads... Hurricane Bolters!

sacred standards can be taken by the normal command and deathwing comand, effects last as long as the model is alive

no sorry i wasnt sure at that point who got to deepstrike but it was just belial, azrael has artificer armor and a 4++ that spreads to his unit

I wonder if scouts are now BS3 like the vanilla marines or if we retain our better scouts?
regular vanilla scouts now

Does Belial get the Str 10 AP low attack as well 1/game?
nope thats only maces of absolution on the dw knights

Chizal, do Company Masters affect the FOC by taking TDA or a Bike? Do they just unlock a command squad from the respectively taken wargear?
only the grand master special characters effect the foc

Company masters cannot even take a bike.

Mind Worm looks amazing...or really bad. One of those.

If you can get a wound on something with the Str4 AP2 then it gives -3 WS, BS, I and Ld for the rest of the game.

assault d3 Focused Witchfire.

Any HQ with terminator armour can have a DW command squad.
HQs on bikes can have RW command squads.

As usual they do not take up a HQ slot, you can have multiple command squads.

Belial has Iron Halo in the bestiary but not in the army list.
Missile Lock does nothing?
I have found about 5 typo/errors so far...

Ezekiel looks legit. Models near him get +1WS and he has the de-buff which may be nice on big stuff. He's mastery 3 so you still get 2 more powers too.

Deathwing Command Squads and Command squads both can.

I assume Ravenwing Command Squads are supposed to be able to as they say the model can take items from the "Relic Banners section" of the wargear list.
Only there is no relic banners section its called "Sacred standards" and is correctly named in the other two command squad entries.

All can take Revered Standards (Grant Crusader) and respective company banners.
Only the Command Squad can take the chapter banner.

the dark shroud may only be hp 2 but it does have jink, stealth and shrouded so could survive a while

Darkshrouds grant stealth but do not have it themselves in the "bestiary" but stealth is listed in their rules in the army list.

Conversion fields are 4+ Inv. At the end of any phase where a save was made nearby units test for blind.
Displacer 3++, at the end of the phase scatter D6"
Power fields give models within 3" a 4++

Monster slayer is a power weapon, roll D6: 2-4 +1STR, 5-6 +2STR and Instant Death.

There is a combi plasma with Assault1 Blast plasma part and an assault 3, AP4 storm Bolter there too.
I like the Mace of Redemption. Str+3, AP3, Blind, concussive, AP2 vs C:CSM.
There is also an item for FnP and shrouded.

Really like "Stasis Anomaly". RW Grenade launcher gives -1 WS and Init to a UNIT hit.

Initiative is everything and RW can just win at it!

Flakk is 10 points on tac, scout, veteran and dev Missile Launchers. You do not lose frag & Krak.

No flakk for CMLs.

Mostly HQs, they are "Chapter Relics" and "Special Issue Wargear" in the wargear list.

Also it has Infravisor which grants night fight but a blind penalty and a "Porta-rack" which lets you torture info out of enemy characters!
The rack is awesome, once you torture info out of an enemy character, you gain preffered enemy, fear and can use their teleport homers and locator beacons as if they were your own!

Are there limits to the LS variants you can take with an attack squadron?
Can you take a "support squadron" of landspeeders and are there limitations on variants?
No, 1-5 LS and any can be upgraded to typhoon or tornado. New tornado options too, double multimelta now available.

Saw earlier that you can get 1 RWGL per 3 bikes. If you get 6, you can have 2 GL. Do the effects stack? How long do they last?
Effects do not stack and the stasis bomb effect overwrites this one.
They are 1in 3 but they are free!
RW Command squads can have one.
How long are the effects?
Till end of turn.

Still I like, shoot on the way in, Black Knights charge and vs marines strike first and hit on 3+ then have +1 STR rending weapons.
Loads of themes and synergy. DA are looking like they have a strong "debuff" theme.
If inner circle grants Hatred (CSM) what do Chaplains/Interrogator Chaplains do?
Zealot .
is zealot just litanies of hate or something different?
USR for hatred and fearless, basically no change.

Blade of Caliban for champ. Nerfed power axe.
Sgt can upgrade to "Power Weapon" so can be a sword.
Thats all.

All HQs can have bikes except company masters and named characters.
There are no additional options for the bikes to make them plasma talons or anything.
is belials sword of silence the same or new stats?
Fleshbane! AP3
Master Crafted, WS6 and Fleshbane means the SoS is a real option now. He has a special rule for shooting too (Though only a storm bolter) so you kind of waste that with the TLC and TH&SS options.

We know Ravensword is AP2

Asmodai has Blades of reason again!
Str as user, AP- Instant death, Specialist weapon.

belial S4, T4, I5, 3W, 3A. that all about right?
, only stat change is +1 WS on Belial

Azrael got FnP (6+)! hehe. 215 points
His plasma gun also has Blind USR.

All Landspeeders have Deep Strike too.

One librarian (And Ezekiel) but 2 Chaplains. Regular and interrogator. Normal chappy cannot have terminator armour.
Interrogator has unchanged stats from last codex.

Sammael is the only master of a company with bikes I guess... All other HQs have access to bikes.

Inner Circle is on lots of models. A lot of HQs and Deathwing at least.
Sammael - 200 points

Black Knights have corvus hammer standard. the Huntsmaster can have a power weapon.
RW Attack Squadron is almost identical to last codex. More Tornado options, can have typhoon, Pay for the MM upgrade on AB, The Squad with 2x Melts, AB with MultiMelta and Sgt with combi-melta is possible at 165points.
Has Hit & Run and Sgts and Vet Sgts can take combi weapons and things like Lightning claw, TH and stuff.
The RW banner means you auto win the init roll to hit & run too.
That has real game.

Can DA Techmarines fortify terrain?

Are there any traits or wargear items that distinguish them from Techmarines in other Chapters?
Grim Resolve, all Special Issue Wargear allowed (Except Jump Pack).

does belial come with warlord trait of his own or do you roll on the DA or rule book table?
Belial (And Asmodai and Ezekiel) has "The Hunt" which is about the worst warlord trait I've seen. Its a small chance of +1 VP.
Sammael has rapid manoeuvres and Azrael can choose from the DA table.

my bad forgot to mention that deathwing vehicle also gives it PE c;csm
also i think the halberd upgrade is just for the dw knight champion as its str+2 ap2 melee.bane.2 handed

normal mode str+2 ap4 melee,bane,concussive
smite mode str+6 ap2 melee,bane,cuncussive, one use only
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Форум » Games Workshop » Слухи и Легенды » True Dark Angels rumors - part 2 (Warhammer 40 000)
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