MisterNurgl | Дата: Суббота, 29.09.2012, 15:52 | Сообщение # 1 |
Великий нагибатор
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Fulgrim the Illuminator - 380 points WS 8 BS 6 S 6 T 6 W 6 I 8 A 5 Ld 10 Sv 2+
Unit Type: Infantry (Character) Unit Character: 1 (Unique) Wargear: The Gilded Panoply 2+ Armour, 5+ Invun (this increases to 3+ in combat) Should Fulgrim pass an Armour or Invun save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded
The Blade of the Laer Str - As User AP 2 Type Melee, Rending, Specialist Weapon, Two Handed
Fire Brand Master Crafted Volkite Charger which also has Shred
Krak and Plasma Grenades
Special Rules: Primarch
Sire of the Emperor's Children Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor's Children) gain +2 to combat res, and reserve rolls may be re-rolled
Sublime Swordsman His invun is increased to 3+ He gains more attacks equal to how much his Initiative is better than his opponents
Strategic Planning A single Warlord Trait from any table may be CHOSEN for Fulgrim
Bulky
Mortarion the Reaper - 425 points WS 7 BS 5 S 6 T 7 W 7 I 5 A 5 Ld 10 Sv 2+
Unit Type: Infantry (Character) Unit Character: 1 (Unique) Wargear: The Barberan Plate 2+ Armour Save, 4+ Invun
Silence Str +1 AP 2 Type Melee, Instant Death, Sunder (may re-roll armour pen rolls), Unwieldy, Two Handed, Sweep Attack (may exchange all attacks to attack every model in base contact)
The Lantern Range 18" Str 8 AP 2 Type Assault 1, Sunder
Frag Grenades
Phospex Bombs (unlimited) - his have a range of 12"
Special Rules Primarch
Sire of the Death Guard All Death Guard have Stubborn All of their Frag Grenades, Frag Missiles, and Havoc Launchers have Poisoned (4+)
Shadow of the Reaper Leadership against Fear tests caused by Mortarion suffer a -1 If he isn't in combat or a vehicle in the player's shooting phase, Mortarion may redeploy him (not deep strike) by passing a Ld test Must be within 10" of starting position, may not finish within 3" of an enemy May not be placed in a vehicle, building, or impassable terrain If he was part of a unit he leaves it (obviously) He may declare charges after performing this move, but it counts as disordered
Preternatural Resilience Mortarion re-rolls failed Toughness tests and "It Will Not Die!" rolls Automatically passes any dangerous terrain Any weapon that wounds on a flat dice roll (for example poison) will only hurt Mortarion on a 6
Witch Spite Deny the Witch on a 4+
Very Bulky
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