Mikaere | Дата: Пятница, 21.09.2012, 04:38 | Сообщение # 1 |
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| So, I took my time to read those 'scanned' pages from the new dex that are featured in White Dwarf and translated the Psychic powers. Yes, it's actually possible to read those scanned pages. They also have the Profiles and Weapon stats sheets scanned.
So. Here are Pschic Powers and some special rules. (Note that I translate them myself, so names may differ in the actual Codex...)
Armor: Improvised Armor: 6+ Save Powerarmor: 3+ Save Terminator Armor: Same as loyalist Fleshmetal: 2+ Armor
wargear:
Chaos Bike: SM Bike Infernal Ammunition: AP3 Mechadrites: +2 A, includes 1 Meltagun and 1 Flamer Plague Grenades: Mark of Nurgle only - Model carries Offensive and Defensive grenades Seal of Corruption: 4+ Invulnerable Save Jetpack
Gifts of Chaos Aura of Dark Glory: 5+ Invulnerable Save Gift of Mutation: Ahead of Deployment, roll once on the "Rewards of Chaos" table Battle-familiar: Model gains 2 additional S4 AP- attacks Wizard's familiar: Model may reroll failed Psychic tests Warpblood: Everyime a model with Warpblood suffers an unsaved wound, the unit that caused this wound suffers 1 S3 AP4 hit. (it appears this is not limited to close combat)
Palanquin of Nurgle: Model gains +2 Wounds and +1 Attack and gets the Very bulky special rule Bloodcrusher of Khorne: Model gains +1 Toughness, +1 Attack and +1 Wound and changes it's unit type to cavallery Steed of Slaanesh: Model changes it's unit type to cavallery. It runs +3 inces. Gains accurate senses and Outflank special rule and is granted +1 attack Disk of Tzeentch: Model changes it's unit type to Jetbike and gains +1 Attack
Icons of Chaos All Icons grant +1 on Combat Resolution Icon of Revenge: Unit is Fearless Icon of Flames: Mark of Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze Special Rule Icon of Rage: Furious Charge, Unit may reroll Charge Distance Icon of Despair: Mark of Nurgle only: Unit causes Fear Icon of Ecess: Mark of Slaanesh Only: Unit gains Feel no Pain
Marks of Chaos Mark of Khorne: Berserker, Counter-attack Mark of Nurgle: +1 Toughness Mark of Tzeentch: Invulnerable Saves improved by 1 Mark of Slaanesh: +1 Initiative.
Mark of Nurgle, Mark of Tzeentch, Mark of Slaanesh: If they are given to a psyker, he must chose at least 1 psychic power of the appendant dicipline.
Demonprince Upgrades Demon of Khorne: Hatred (Demons of Slaanesh), Furious Charge Demon of Slaanesh: Hatred (Demons of Khorne), Rending, Fleet of Foot, runs +3 inches Demon of Nurgle: Hatred (Demons of Tzeentch), Slow and Purposefull, Shrouded Demon of Tzeentch: Hatred (Demons of Nurgle), May Reroll all saves of 1
Psyker: May chose psyonic powers from pyromancy, biomancy or telepathy. If he's a demon of Nurgle, Slaanesh or Tzeentch he must chose at least 1 psycic power from the appendant dicipline.
Vehicle Upgrades: Destroyer-Blades: Causes D6 S5 AP - hits while performing a Tank shock. If a Unit choses Death or Glory it suffers 2D6 hits instead Warpflames: All ranged weapons have the Soul Blaze special rule Whipping Tentacles: Every model suffers -1 attack for each whipping tentacle it has base contact to. (very strange wording here...) Twin linked Boltgun: Duh. Siege shield: Vehicle automatically passes dangerous terrain tests Demon Engine: BS 3. Ignores Crew stunned and Crew shaken on rolls of 2+. When a unit embarks, roll a D6. On a roll of 1 you remove 1 random model as a casulty, and the vehicle regains 1 Hullpoint. Magma-cutters. If a Maulerfiend with Magmacutters hits with at least one of it's attacks, it generates 1 extra attack. If it hits with all of it's attacks, it generates 2 additional attacks. These attacks have Initiative 1, S8, AP1 and armorbane. Sonic Blaster: Enemy units within 6" may not perform defensive fire.
Special Rules Obliterator Weapons: Kyborgs may chose one of the following weapons: Assault Canon, Heavy Flamer, lasCannon, Multimelta, Twinlinked Flamer, TL Plasmagun or TL meltagun. All obliterators must chose the same weapon. They may not chose the same weapon twice in a row. Mutilator Weapons: Pick one of the following at the start of any combat phase the mutilator is in close combat: Pair of: Lightning Claws, Chain Fists, Power Swords, Power Mauls. All Mutilators must pick the same weapon, and may not chose the same weapon two combat steps in a row.
Might of the Soulforge: Once per game, at the beginning of a shooting or close combat phase, a model may unleash the might of the Soulforge to reroll all failed to wound/armor penetration rolls. It suffers a glancing hit at a roll of 1 at the end of the phase.
Master of Machines: A Warpsmith may try to repair a friendly vehicle or curse an enemy vehicle. repair: Needs to be in b2b or within the vehicle. On a roll of 5+ (4+ with mechadrites) he restores a hullpoint or removes one weapon destroyed/immobilized result. Curse: Shooting attack: 18" range. If it hits, the enemy vehicles weapons have the 'gets hot' special rule.
Psychic powers
Discipline of Tzeentch Primary Power: Flames of Tzeentch Witchfire, Focus 1 24", S5, AP-, Blast, Inferno (Inferno: Each unsaved wound causes an aditional D3 S3 AP - Hits)
1-2: Gift of Mutation: Blessing: Focus 1: Friendly Character within 2" suffers a S4 AP-hit and ma roll on the "Rewards of Chaos" table
3-4: Bolt of Corruption: Beam, Focus1 18", S8, AP1, Detonation (If the target is an enemy vehicle and suffers a "Vehicle explodes" result the radius of the blast is 2d6 inches instead of D6 inches)
5-6: Odem of Chaos Witchfire, Focus 2 Template, S1, AP2, Poison (4+), corrosive. (corrosive: Vehicles hit suffer a glancing hit on a roll of 4+)
Discipline of Nurgle Primary Power: Rot of Nurgle Witchfire, Focus 1 6", Assault D6+1, Poison (4+), S2 AP 5. No effect on models of Nurgle (yes, model of Nurgle is the actual wording.)
1-2: Weapon Virus: Curse, Fokus 1 Range 24". All ranged weapons in the enemy unit have the "gets hot" special rule
3-4: Plagued Present Curse, Fokus 1 Range 48". Enemy unit rolls a D3: 1: Corpsefliesinfestation: -1 attack, shrouded 2: muscular atrophy: -1 Strength, may not run 3: Liquifying Fever: -1 Strength and -1 toughness
5-6: Plagued Wind Fokus 2, Witchfier 12", S1, AP2, Assault 1, Blast (5"), Poison (4+)
Discipline of Slaanesh
Primary Power: Overload Witchfire, warp charge 1 24" S4 AP4 Assault 4, concussive, Blind, Pinning
1-2: hysterical frenzy Blessing, Warp Charge 1 Pick non-vehicle unit within 12" and roll a D3 1: +1 Initiative 2: +1 Strength 3: +1 Attack
3-4: Symphony of Pain Curse, Warp Charge 1 1 Enemy unit within 24 inches gets -1 BS and -1 WS. All ranged weapons directed at this unit get +1 Strength.
5-6: extatic wince Witchfire, warp charge 2 24": S: special, AP - Assault 1. Every nonvehicle model in the enemy unit suffers 1 hit with its own strength.
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