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Форум » Games Workshop » Слухи и Легенды » Новые слухи по Хаосу
Новые слухи по Хаосу
MikaereДата: Вторник, 17.07.2012, 02:42 | Сообщение # 1
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Новый кодекс ХСМ уже непечатан и распространяется по складам региональных представительств ГВ. Релиз ожидается 1-го сентября.

В книге будет таблица "Глаз богов" по типу фантазийного варианта.

В кодексе будут:

Тёмные Апостолы - хаоситские священники.
Кузнетцы Ворпа - хаоситские техмарины.
Новый хаоситский двигатель - нечто среднее между Дредноутом и Дефайлером.
Дефайлеры получают 5+ инв. сейв.
Культовые марины - элита, но если брать спецперсонажей, то становятся трупсой. Культовых терминаторов не будет.
Классические Облитераторы теперь только для стрельбы, без фиста, но появится новый подкласс, заточенный только под рукопашку.
Два вида Рэпторов: хсм-ы с джетпэками и Позесты с крыльями.
Позесты буду заебись.
Демонов в кодексе нет, если брать в армию то в качестве союзников.

Quote
Release date – 1st September (7 weeks he said) and it is a hard back like the 8e WFB Army Books.There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!Chaos Cultists are definetely in (but we all kinda know that already), as is the ‘Dragon’ – think Necron Night Scythe with the main chassis been replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. On top of those there are also:

Dark Apostles – evil Chaplains basically
Warp Smiths – evil Techmarine that can curse vehicles and degrade terrain.
A new Daemon Engine – half way between a Dreadnought and a Defiler.
Speaking of Defilers as they are Daemons they have a 5+ Inv save.
‘Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.
Obliterators are exclusively for shooting – so no powerfists. BUT there is a new unit which is basically a close combat Obliterator.
There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!
Possessed are meant to be amazing, and take a lot of benefits from the Eye of the Gods esque table.
There are NO Daemons in the Codex because that is what Allies are for.

That is all I can remember for now. Sorry I am VERY tired. But regardless I have to say I am excited to see the Codex in the flesh and get cracking on some themed lists with Allied Daemons or Guard (for a proper Lost and the Damned army).
 
MisterNurglДата: Четверг, 19.07.2012, 17:23 | Сообщение # 2
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Множество подтверждений выхода кодекс ХСМ - конец августа, начало сентября.
2 новых именных героев
Пластиковых бокс Дракона
Бокс с новыми терминаторами

Ждите новых слухов.

via Darnok at Warseer
Just to add this: another birdy mentioned Daemons in August.

It adds another confirmation to what we already "know": CSM and Daemons are next, with the latest WD being the strongest hint so far. But we'll have pictures and stuff by this time next week anyway...

via Skalk Bloodaxe
On topic- Last Saturday I was at my FLGS in a "welcome to 6th Ed" tourney (no points / prizes, just a good time and open rule discussion) and the owner was talking about a late August release of the new CSM codex. He was right about the 6th Ed release date so I'm sticking w/ that until other information trumps his prediction.

via DrBored at Bols lounge
"C'mon man, you gotta gimme somethin', I need my hit, the rumormill has been dry and I'm tweakin' man! What can you tell me?"
"It's about to rain."
Two new named Special Characters (one is referenced in a BL book, though it is yet to be seen if it's a BL character or not).
Flier, more in line with Hellblade and Helltalon.
'Chaos Dragon', 'Flying Soulgrinder'? Not much to be said. In terms of rumors, it's a resounding 'meh'.
New Terminator kit

via Lirith'uan
My sources have also confirmed that a printed version of the Chaos Codex made the rounds at Head Office last week and that they were indeed going to be shipped worlwide this week .

My source indicates August release - GW does not traditionally send books 5 weeks in advance, so as to prevent us getting the info to early
 
MisterNurglДата: Пятница, 20.07.2012, 15:35 | Сообщение # 3
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Апдейт по ХСМ

GW осталось очень недовольно дистрибуцией 6ки, в плане логистики, поэтому кодекс хсм может быть перенесен на 2013 число. А пока будут издавать флайеры и террейн.

via Logan from the comment sections July 18, 2012 4:30 PM
Well hello all. I had my conference earlier today. Nothing really new except that the codex after csm will not hit till 2013. Right now GW is VERY upset at the failure of 6ed distribution. So they will try to get THAT sorted out then chaos them terraim and flyers. There was also NO mention of a fantasy book this year. Take it how it is but thats what I have. Any more details I can gather will be here.

Вот такой вот список

Release Schedule
3 New Flyers in August, 1 Flyer is Chaos PENDING (Cannot release source info-inbox)
CSM - Release in August with half models and codex PENDING(Cannot release source info-inbox)

6th Edition Starter + other half of CSM in September PENDING(Cannot release source info-inbox)
DA + Entire Range in October PENDING (Cannot release source info-inbox)
August WD pushed back PENDING (Cannot release source info-inbox)

6th Edition 'leak' - May 2012
Snap Fire, TRUE (Grant)
Assault from DS, FALSE (Grant, but was a theory based on what was read, not a rumor which was apparent in the post)
Hull Points, TRUE (Grant)
Challenges, TRUE (Grant)
Gifts, PENDING (Grant, and not the complete story)
TS Relentless PENDING (Grant)

Chaos April 2012
No EW Levels TRUE (Grant)
Hull Points TRUE (Grant)
CC AP Levels TRUE (Grant)

Release Schedule - October 2011
Tau Q1 FALSE (Marik Law)
Chaos Legions mid Year FALSE (Marik Law)
Eldar End of Year PENDING (Marik Law)

Предварительная дата релиза ХСМ - 4 августа


via Faeit 212 inbox
a local gw store had put a event calendar online and removed it some hours later. It might be, because for August 4th it stated "Codex release party", which would concur with the newest rumors. Maybe this helps.
 
MikaereДата: Пятница, 20.07.2012, 22:09 | Сообщение # 4
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Заипали уже. 6-ка дорогая в бумаге поэтому все ждут электронный формат, это понятно было с самого начала. Ну сколько можно уже рожать ХСМ? Первые слухи вообще про май были...
 
MisterNurglДата: Вторник, 24.07.2012, 17:55 | Сообщение # 5
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Skcuzzlebumm

-Release date: September 1st (my guess as well)
-Hard back (my guess as well)
-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)
-Chaos Cultists are in (true– said this and others before)
-The Dragon flyer is in – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. (True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)
-Dark Apostles – ~Word Bearers rejoice!!! (True– but more of cultist leader/moral buffer)
-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades ( True -Think Doc Ock )
-New Daemon Engine – half way between a Dreadnought and a Defiler. (True -I would say halfway between Defiler and Trygon)
-Defilers are Daemons and have a 5+ Inv save. (Yes a Demon, and some extra lovin…)
-’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices (True- Said this before, but have some good news on that front)
-No Cult Terminators ~boo hiss!!! (-True, boo hiss!!!)
-Obliterators are exclusively for shooting – so no powerfists. (-False they will shoot, but still have a powerfist)
HOWEVER there is a new unit which is basically a close combat Obliterator. (True)
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)
-Possessed take multiple benefits from the Eye of the Gods table. (not sure)
-NO Daemons in the Codex. (true, but allies FTW!)

–Important Designer Note–
The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.
–What will be Released–
We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children
–General Changes–
Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers, The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.
–What has stayed the Same–
The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.
–Psychic Powers–
As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.
Ok now that we got the basics out-of-the-way let us get to the good stuff
–Daemons–
A good number of units in the CSM codex have this USR.

Raptors
Oblits
CC Oblit
Defilers
Demon Engines
Dragons
Possessed
Demon Prince

–It Will Not Die–
Wonder who was getting this new USR well you guessed it CSM is.

Dragons
Defilers
Demon Engines

–Demon Possessed–
Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.

Dragons
Defliers
Demon Engines

–Challenges–
All CSM characters must always accept challenges
–Icons and Marks–
Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.

Fearless
FnP
+1 T
+1 Invul Save
Rage
Soul Blaze
Furious Charge
Fear
+1 I

–Space Marines Better Hide–
Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.
–?Eye of the Gods Table?–
Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.
Time for some specific models right? Sure why not!
–Dragon–
Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.
–Demon Engines–
The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens. Side note: Defilers as well get to re-roll wounds and armor pen.
–Dragons, Demon Engines, Defilers oh my-
So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.
–Cult Units–
I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.

Zerkers: Rage, Cheaper
1k Sons: Soul Fire, Same cost
Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
Plague Marines: Poison Weapons, More Expensive

–Typhus and Cultists–
Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.
–Daemon Princes, Sorcerers , Chaos Lords–
Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.
Ok that is all I got for now, depending on how the week goes and what GW does I might get more rumors for you, but until now that is all I got. Wait, no I just remembered something…
 
MikaereДата: Среда, 25.07.2012, 14:56 | Сообщение # 6
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Quote
The Dreadnaught is still Crazy.


Фу-у-у-у-у-у-у-у-у!
 
MisterNurglДата: Среда, 25.07.2012, 16:35 | Сообщение # 7
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via 75hastings69 on Warseer
Daemons wave is indeed next, CSM is the next Codex (full release) maybe I should have made that clearer in my earlier post. CSM also get some kind of mechanical Centauroid weapon platform/unit, I'll try and recall all the CSM.
ive made a list of what models the CSM players can expext, note that i dont know if these will all come at once or in waves, some of these (or click fit varients of them) are in the starter box.

Note also that ill not be adding rules or updating this thread in anyway so that will be up to you guys.

I'm expecting the codex to hit late October or early November (depending on if the rumour that the wfb WoC army book isn't out till feb 2013 is true or not - I'm still expecting that book in October)

Upcoming models:-

Raptors (plastic 2 types)
Dread looks like an angry obliterater on roids!
Obliterators look good but not as good as the "mauler" CC version
Dragon flyer is ok
Two deamonic Centauroid cannon things a bit iffy
Warp smith
Apostles
Cultists
Some odd walker thing
New csm marines (could be recut with added bits? Either way I didn't recognise them as current ones - but then again my 40k fu is weak!)
Chosen very nice too

My understanding is the Obliterators are a new plastic kit that includes the CC mauler variant options. I would "imagine" that these maulers are designed to compete in just that kind of role.

AFAIK the current plastic termie lord kit remains.

I refuse to comment about finecrast - (there are obviously characters too, and they're I'm finecast! - iirc new Kharn the betrayer is one of them)

via Erazmus_M_Wattle
I can back Hastings up somewhat here. My moles in GW reported that there was a new close combat unit. Like cc obliterators. Both builds looked lovely. I've been informed that they are going to be two to a box. This reminds me if an older rumour that they'd go up to a squad size of six. It seems odd for two to a box with the current size of three.

The dark apostle is very nice.

As for the dread I've heard nothing.

Perhaps the roided up dread might be a model to represent a possessed dread. I can't imagine they'd invalidate regular dreads. Let's not forget Hastings stated he was only talking about models. No need to panic that our expensive forge-world dreads have been invalidated. I expect the more basic dreads with still be viable.
 
MisterNurglДата: Среда, 25.07.2012, 16:37 | Сообщение # 8
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Дата релиза ХСМ и Стартера

ХСМ -после или одновременно со стартером, дата пока не утверждена
Стартер - сентябрь и дата уже утверждена

via "to remain an anonymous source"
Chaos Space Marine codex is currently done are ready to be released in all regions.

The starter set is set for September and that date is currently locked.
There could be a codex release at the time of the starter set or just before it. This is still up in the air and not locked in yet




 
MisterNurglДата: Среда, 25.07.2012, 16:37 | Сообщение # 9
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So does Soul Blaze replace the AP3 on 1k sons bolters, or is it in addition to it? And since rapid fire weapons can be fired on the move now, do they still have SnP? [Are just like before, but with Soulfire] They are just like 1) do Chaos bikes get a reasonable price reduction, similar to C:SM ones? [No Idea] 2) do Havoc weapons options get cheaper? [Yes almost as cheap as Long Fangs] 3) do Terminators come standard with Power Axes in their new cost? [I think you still get to pick Sword or Axe your choice] 4) are there any FOC shenanigans like moving Terminators, Bikes or Raptors to troops? [Nope just cult troops] Do the Thousand Sons get any new options (say, like Heavy Bolters?)? [None that I know of] Even with all those upgrades and tables, the codex somehow sounds ”down to earth” like the current DA codex. Does it feel the same? Like a careful approach to a new edition of rules? [Seems careful, I would say they are just copying there approach they used with Fantasy] - How do Icons and Marks work? Are Icons still bound to one model and lost whet it dies? [No idea] - Can Vehicles and special units (Obliteratiors, Dragon, etc.) be marked? [Some can some cannot] - Which weapons of Plaguemarines are poisoned? CC weapons, Shooty weapons or both? [No idea] - Do marked Sorcerers or marked Daemonprinces also make cult units a troop choice? [Princes no, Sorcerers Yes]
 
MisterNurglДата: Среда, 25.07.2012, 16:39 | Сообщение # 10
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Фото правил на демонов





 
MisterNurglДата: Среда, 25.07.2012, 16:40 | Сообщение # 11
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Компиляция слухов по демонам

via harry on Warseer
Daemons of Chaos:

Release Date: Unknown.
However there are rumours that a release of models is coming very soon. (Harry)Next month ... in next months white Dwarf (Kijamon)

Author:
There are no rumours of a book at all. Just a wave of models. ( Harry)

Rules:
Army book update sheet/leaflet in next months White Dwarf with new rules and updates.

Models:
Plastic Plague Bearers. (Erazmus_M_Wattle, manickZe, Harry)

Finecast screamers ... not the old models. New sculpts. (Erazmus_M_Wattle)

Some BIG , gribbly monster type thing. (Not a mammoth. Not a Greater Daemon).(Harry) Nurgle specific? (Harry)

Flying? chariot. (Harry, Erazmus_M_Wattle)

Herald of Slaanesh on chariot been spotted in warehouses.(Silvertounge)

Soulgrinders in fantasy. Massive rectangle base. (Erazmuz_M_Wattle) This must be the big thing on a monster base I heard about. I wasn't expecting a soul grinder ... Nurgle speciific thing was (clearly)my incorrect assumption. (Harry)

This just in from Rixitotal who has read next months White Dwarf:

"So in next months white dwarf there is going to be a leaflet with updates for Codex daemons and daemons in fantasy.

Some changes to old units, flamers are now only S4 in fantasy and some units have had point changes. ect.
Also new units slannesh massive chariot (2D6 +1 impact hits) and other weird chariot thing in 1 kit. the other thing looks and acts kind of like a mobile meat lawnmower. This is in both games and acts like a chariot in 40K.

Soul grinders are coming to fantasy! has T7 6 wounds and a load of upgrades for its shooting. looks pretty mental.

The model (40K kit) in the white dwarf and leaflet was on the same base as the giant goblin spider.

New models for plague bearers (really really nice, some have fly heads)

Screamers (look similar but with lots of eyes),

Flamers (similar)

Nurgalings (looks like a pile of funny little germ monsters you might get in a dish washer advert).

More confirmation of this and some more details from my inbox:

Chariot kit has two builds. One has four daemonettes and a herald called an exalted with a big whip. The other build has the exalted on her own but the chariot is dragging spiked / bladed rollers behind it.

Soul grinders comes on the same base as the Arachnarok spider. Shooting attacks. One attack works like grape shot but can be upgraded. Another works like a stone thrower.

Blue Scribes gets a mini. More Dais than disc.

Further Down The road:
All 4 greater Deamons will get plastic kits (with head/weapon options plus wfb/40k specific bits on sprues) and that there will be "resin conversion packs" to make "named greater Deamons". (Hastings) No idea of timescales on this. I am not expecting them to arrive together Or with this wave. (Harry)

Jes Goodwin is rumoured to be doing the Bloodthirster. (BRING IT ON! ) No timescale for this. (NatTreehouse)
 
MikaereДата: Четверг, 26.07.2012, 03:18 | Сообщение # 12
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MisterNurglДата: Четверг, 26.07.2012, 16:23 | Сообщение # 13
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Много слухов по ХСМ

Chaos Space Marine Codex
As of July 25th, CSM book is set to release in September along with the starter (though not the same week).

General
Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.

Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.

It's possible, however, to clear 400 points on a 10 man squad with a transport.

There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)

There are no CSM squads that can combat squad.

Does the codex promote a mixed army, or mono god armies?

You can get away with a mono-god list, but at that point you should be using cult troops most likely.

If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.

It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max.

Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies.

Marks
The only impact on Marks is that HQ models make corresponding cult units Troops.
You can mix/match Marks and Icons.

+1T/FnP isn't as good as a Plague Marine, they're worth their points.

HQ unlocks corresponding cult troop.

Marks are the same.
-Undivided still reroll morale tests?
-Khorne still Rage
-Tzeentch still +1 invuln save
-Nurgle still +1T
-Slaanesh still +1I
Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.

Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.

Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).

Undivided vehicles can transport anyone.

Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks

Yes icons prevent scatter

Marks are bought per squad

CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.

Psychic Powers
There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.

Psychic powers are rolled, not bought specifically

Eye of Gods
The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.

One of the tables is Daemonic Gifts.

The chart is 6 charts of 6 options.

Units (General)
CSM and Cultists are Troops

Cult units become troops with the right mark on your warlord.

No bonuses for Sacred numbers

No one comes with icons by default, cult troops get marks by default.

Khorne
Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW

Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.

Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge.

Kharne has a 2+ Deny the witch
Kharne still hits friendly models.

khorne berserkers are AP 5
Berzerkers are 105+21/berzerker
berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).
They're 5 attacks at str5 ap5 each on the charge.
They can also upgrade to have chainfists in the form of 2 handed chain-axes.
5-20 in size.

Noise Marines
Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same

Plague Marines
They are 120 for 5, + 24 for more.

Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest.

Plague marines are now poison in CC. Can throw blight grenades

Thousand Sons
Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.
150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included..

Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.

Rubric marines are 1W, 4++

Thousand Son squads are rank 1

HQ sorcerer are rank 1, can be upgraded to 2.

Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)

There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.

Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.

Characters
Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.
There are no new named characters.

I haven't read any special character adjusting the allies chart.

Abadon is AP2, Daemon Weapons are AP3

Daemon Prince

Kicks ass and takes names, but otherwise no army wide bonus's are granted
Daemon princes are jump if they have wings.

Chaos Space Marine
70 for 5, 14 for each additional marine.

Aspiring Champion is a 10 point upgrade.

Come with bolter/bp/ccw

For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.

Marks range from 10-50 points, Icons range from 10-40 points.

Cultists

Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)

They can take special weapons, but not heavy weapons.
they respond very well to dark apostles getting an extra benefit when one is in their unit.
Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)

No traitor guard. Just cultists.
cultists cannot platoon, but you can take up to 30 of them in the first place.

Terminators
Will Terminators be able to be given both marks and icons to essentially be cult terminators?

Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.

Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points

Possessed
Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table.

Maulers (Elites)
str5/t5, 2+/5++, Once per turn can combination of 2:
power weapon, power fist, lightning claw

Each mauler chooses individually.

1-3. Maulers cannot deep strike, but are not slow and purposeful.

Dark Apostles
Yes daemons can be summoned to your CSM icons if you have a dark apostle.

War Smiths

war smiths who can restore hull points

Chaos Dragon (Fast Attack)
The only flyer in the codex
Dragon Takes out other flyers with a ranged attack
its 12/11/10 170pts
Fast Attack

the flyer you get is retardedly good at blowing up things that are zooming.

Bikes
Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.

Raptors
Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.

The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.

Dreadnoughts
They can take marks
The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.

Obliterators (heavy Support)

Predators
No new turret options for predators.

New Siege Engine (heavy support)
The siege engine has a melta blast template.

Defilers
They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.

Havocs
Havocs, CSM and chosen squads can take autocannons

Vindicator
Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn

Vehicles

There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.

There is a sonic upgrade for tanks, but it's not a noise-marine thing.

no chaos razorbacks, just combi-weapons

No drop pods

There is a new land raider, it's a lot like a crusader.
12 capacity for the basic, 16 capacity for the new one.

New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.
If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance

Fortifications

There are no new fortifications but there is a unique upgrade to fortifications.

Misc.

don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).

Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference.

The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?
Just imperial loyalist.

via Logan on Faeit 212
Also Kharn is supposedly no longer "immune" to pyschic powers rather his deny the witch is a 2+

Ahriman I have heard Mastery Level 4. 3 wounds. Possible 3+ or 4+ DtW. Slightly Cheaper. But not sure. Could be more.
he might have an INV save vs shooting only

Expect a few months after release. Upgrade sprues will come. Shoulder pads and helmets. Maybe boltguns. POSSIBLY finecast though...

The original concept was to make very specific legion rules but the problem was

1. They wouldnt be able to fit it in one codex
2. Multiple codices is hard to sustain unless there is much effort.

So there was a compromise. One codex. No heavy legion rules or advantages. But if you waited to play a certain legion they'd give you the tools to make it. With marks or a few units. So cult terminators might have once been real.

via Dez on Faeit 212
Warlords Cometh

If you are currently complaining about Warlord traits being too random well play that violin some more. GW really wants you to use them! The CSM codex has it’s own Warlord chart, but the big announcement is some characters have specific Warlord Traits! These are built into the cost of the model, so no taking them out!

via Meet the Geek on Faeit 212
One rumor I've heard is that Legions are in but not... basically it's just the "take X mark on your HQ" stuff expanded. So take a named Lord or X mark/upgrade and suddenly your force org chart swaps around, AKA kit your warlord with 'Night Lord' upgrades and undivided/no mark and suddenly Assault Marines/Bikers are troops. Alphas get Infiltrators, Irons that Dark Tech Marine thing, etc.
 
MisterNurglДата: Вторник, 14.08.2012, 09:36 | Сообщение # 14
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Все новые слухи по хсм!

via Faeit 212 (a Must Remain Anonymous Source)

Chaos Space Marines is on the 8th of September

That said, the starter box will not be being released in September at all.

Big Pause..............

It's the last Saturday of August along with the White Dwarf previewing CSM. (the 25th).

Updated with More Information to clarify pre-orders and release dates.
The 25th is the white dwarf which is all about the new starter and chaos space marines.

Pre-Orders for the new starter set begin on the 25th, for release on the 1st.

Pre-Order for Chaos Space Marines go up on the 8th and the entirety of their range will be released in two waves on the 15th and the 29th.

Starter Set and Chaos Marine Codex
Its not normal that I have to add on to my Sunday editorial after its completed and set to post, but with the latest information on the starter set and the marine codex being set to be released only a few weeks out I had to do some moving around. Its so funny how quickly an article can be outdated.

So the starter set in just a few weeks is nothing short of amazing. I want them, and in fact will be getting two. What is even more exciting is that the Chaos Marine codex is simply a short week or so afterwards. When this actually hits, a lot of us will be wandering around with shell shock (I already am).

A short story short......
Dark Vengeance 6th edition starter set:
Pre-Order:s August 25th
Release: September 1st

Chaos Space Marine codex:
Pre-Orders: September 8th
Release: Sept 15th

Chaos Marine New Model Releases
1st Wave: Sept 15th
2nd Wave: Sept 29th
–Special Characters–
Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability.
Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn.
Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear
Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit.
Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless.
Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back.
–Vehicles–
Dragon: 170pts AV 12/12/10 Can Vector Strike as a MC, Has Str 8 Heavy 4 guns
Shooty Demon Engine: 120pts AV 12/12/10 Two Str 8 Heavy 4 guns
Assault Demon Engine: 135pts AV 12/12/10, Immune to Cover, 12″ Move, Two Str 8 AP1 Melta Weapons, plus PowerFists
Hellbrute New CSM Dreadnaught: 105pts Crazed, BIG CHANGE no more DCW now just power fist will strike at I1
Chaos Land Raider: 220pts Only Godhammer variant, only holds 10 guys, still can get dozerblades
Upgrades: Mini Deff Roller Str 5 Ap – hits and double for failed death and glory, Chaos Lash whips but reduce attacks to 1
–Unique Items–
Demon Weapons: All Demon Weapons on a roll of 1 will attack user, but no longer will you lose the rest of your attacks.
Unique Chaos Power Axe: +2 str Ap2, Blinds Opponents, Gives Rage, Demon Weapon.
Unique Chaos Power Maul: AP4, Fleshbane, Demon Weapon, Any unsaved wounds causes instant death after toughness test is failed, in addition at the end of the assault phase any model with in 3″ must make another toughness test or take an AP1 wound.
Unique Chaos Power Sword: Ap3 Marked for Death, select any character get str x2 AP1 instant death when engaged with that character
Unique Chaos Flamer: Str 5 Ap3 Torrent, Soulblaze
Unique Icon: Once you kill a model the Icon unlocks and any model enemy model within 12″ must take Difficult and Dangerous Terrain tests and all friendly deep strikers don’t scatter.
Unique Spell Book: Gain Random powers every turn can possible hurt you as well
–Wargear–
Attack Familiar: Two additional familiar attacks
Magic Familiar: Grants Random Spells
Chaos Iron Halo: 4+ invul can stack with MoT so that means 3+ invul
Flails: AP 2 Str 8 reduce WS of targets
–Units–
Chosen: 19pts each, Infiltrate gone
Terminators: 31pts each, Upgrades got very cheap FULLY kitted 10 man unit is about 400 pts with more versatility than another other Terminator unit in the game. Still has Combi-Spam.
Zerkers: 19pts each, Chainaxe Str 4 Ap 4
1k Sons: 23pts each, Champion Mastery Level 1
Plague Marines: 24pts each, Same as before now have Poison Assault Weapon
Noise Marines: 16pts each, Must still buy Sonic Weapons. Sonic Blaster 24″ inch Str 4 Ap5 Salvo, Ignores Cover, Blastmaster 25 pts assault 2 or heavy 1 blast same as before now with ignores cover, Doom Siren Same as before.
Assault Oblits: Elite Slot Weapons act like Ymgarl Genestealers powers
Possessed: Random Chart is now D3 acts like Ymgarl Genestealers powers, but determine at the beginning of the turn.
Havocs: 13pts each, 5-15pt drop for all special weapons from past edition, can buy Flak missiles
–Psychic Powers–
Tzeentch: 4 powers only. Prime Power Random Str blast that keeps on exploding random hits for every dead model, 1-2 Roll on Big Chart re-roll spawn result, 3-4 Bolt of Tzeentch but how is a Beam, 5-6 Breath of Chaos
Ok that is all I got guys every last drop of rumor juice is gone! Enjoy, oh wait what is this at the bottom of my cup…
Prepare to be Despoiled
Abaddon is still one bad ass. His stats and cost remain the same. He will always be your Warlord. Drach’nyen: Demon Weapon, Specialist Weapon, +1 str ap2. Talon of Horus: x2 str, re-roll wounds, BA get hatred to Abaddon, Any friendly unit within 12″ of Abaddon gets Preferred Enemy. The biggest thing about Abaddon though is he makes CHOSEN TROOPS!
 
MikaereДата: Вторник, 14.08.2012, 14:47 | Сообщение # 15
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Ну вот нафига ещё один вид Дредноута, если и он "сумашедший"? Плюс Демон Енджин, плюс рукопашный Облит. Дебелизм. Лучшеб Саузэнд Санс удешевили, у них, как оказывается флафных поклонников больше всех.
 
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